Gorgeous 3D artwork taken from the CreativeMindClass Blog
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In this video interview, animator Eva Munich shares her journey to reorient her artistic track and discover her unique design style as a 3D character designer. Eva discusses her trip to London and the experiences she experienced at the Pictoplasma conference. She also explains how she came to the post as director at Greenhouse Animation. Additionally, she explains specifics about the X-Files project she created to promote Lemonade Insurance, and explains how she created the animation process as well as the method she used to work alongside sound producer Phil Brookes.
Eva gives tips for visual artists looking to alter their career, including selecting the most appropriate approach to their needs taking pride in their individuality and not considering their "weirdness" too seriously.
HTML0 Chances to consider changing your work direction
Prior to moving to London in 2017 I lived in a small town in Germany which was in the field of After Effects animator. It wasn't a lot of chances to be creative. My abilities slowed dramatically and I became extremely frustrated.
The move to London and getting to know the incredible animation community within the city provided me with a tremendous inspiration. I was like "Damn that I'm one of the most popular students . Now is the time to show my very best."
After attending this year's Pictoplasma Event, I made the choice to enter the world of quirky characters creators. I realized quickly that my characters perform best in 3D, which is why I'm trying to learn how this difficult skill, but very rewarding!
My work has been praised by those at Greenhouse Animation, which is now representing me as their director.
About the X-Files project and the secrets of socks that vanish
One of the initial clients I created with my new style is one of my first clients that I designed using the new style is Covered by Lemonade clip.
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Lemonade Insurance approached me to make a piece to coincide with the company's continuous Instagram partnership with musicians. Since the company is an insurer of content, the thought of home accessories that are cute and could be in danger came to my mind. This is why the X-Files concept was born.
I was caught during winter lockdowns, watching the"X-files. Therefore, the idea of an abduction by aliens of the classic kind seemed to make sense. The problem was that all the characters must remain at the same place to remain in the same position to stop the cycle of animation and ensure that there wasn't any abduction. That's when I imagined that the washing machine would explode as well as the one pink sock go towards the UFO.
As I was making my UFO while giving the UFO the legs it required, it became clear that all thing would end up getting trapped in. The UFO has shed its socks and is returning it!
It is my experience that telling engaging stories is best by combining diverse things that may seem incompatible initially. The ability to make something impossible happen and give inanimate objects the appearance of people by sticking funny images on their surfaces are one of the most efficient ways to have fun for me!
Information concerning the animation process
My method always begins with sketching out the characters, and then the creation of an outline of the plot. Then, I made an animation to Lemonade in order to explain the concept as well as the time. After that, I go to Cinema 4D and model all my characters. This is also the time I try out my models and create fashion frames.
After the animation in Cinema 4D is done, I switch into After Effects to finish the final edits as well as Compositing. For the creation of the pink light beam to demonstrate, this can be created using After Effects.
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about the audio effects as well as the working in collaboration with Phill Brookes
It was the first project I was privileged to working on with sound designernamed The Phil Brookes and he really accomplished a fantastic job! The work he contributed to raises the video to a whole new level, and is a perfect match! It was an amazing task to complete and I'm excited to continue projects similar to it!
We've talked to Phil about his process for recording sound effects to be used in The X-Files project. Watch the complete interview with Philip Brookes.
Presently, I'm trying to master methods to build characters, and to create gorgeous textures with Cinema 4D and Redshift. I'm currently trying to integrate 2D along with 3D animation. I'm excited to see what the results of my journey into designing characters is going to be in the near future!
The artists may receive suggestions on how for changing the direction of their careers
A few tips that I'm prepared to offer to for anyone trying to shift directions:
- Pick the strategy that matches your needs Take the time to learn about the process! Designing is a procedure which requires that you know everything in each and each software application available. This is simply not possible.
- You should be proud of who you are and never forget the significance of your uniqueness. Your individuality is yours. Your style, voice and creativity are unique.
- Consider your thoughts. Whatever is going on in your head accept it as your personal!
Animator + Illustrator
Eva Munnich
Eva Munnich, an animator and illustrator, is based in London. She is a visual artist. She creates cute animated characters in 2D/3D. The film school she attended was an art school located in Germany as well as worked in various animation related assignments. After the absence of a thrilling new challenge, Eva actively sought new ways to expand her wings. In the year 2003, Eva travelled to London to learn about its growing and vibrant arts scene. she decided to explore the field of illustration and character design.
Go to Instagram for additional 3D animated images of characters, as well as to keep up with Eva's future work. A larger selection of her work available through her site.
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