Eva Munnich: 3D artist - The CreativeMindClass Blog
Eva Munnich, an animator as well as illustrator based in London. As a visual artist she designs cute characters in 2D/3D. She was a film student at schools of art in Germany and worked on all kinds of animation projects. In the wake of a inability to find a new challenge, Eva actively sought new ways to stretch her wings. A few decades ago, she came to London to explore its thriving and vibrant art scene and she decided to venture into character and illustration.
Here you will find out the way Eva transformed her artistic path and find out specifics about her unique X-Files animation project that she collaborated on along with Phil Brookes.
Looking for challenges, and creating a the direction of your career
Before I moved to London in the year 2017, I lived in a small town in Germany and freelanced as an After Effects animator. There weren't many creative challenges, my skills plateaued quickly, and I got very frustrated.
Moving from London and getting to know everyone who is a wonderful animator in the city gave me an enormous motivational boost. I felt like: "Damn, I'm running alongside the cool kids I need to crank up my skills. "
Following my visit to the 2019 Pictoplasma conference, I made the choice to join the world of quirky character designers. The realization came quickly that my characters work most effectively when they're in 3D and I'm learning from scratch, which can be challenging, yet highly rewarding!
My work was noticed by the folks of Greenhouse Animation, and now I'm represented as director for them.
Concerning the X-Files project and the secret of socks that disappear
One of the first clients I worked on using my new style was my Covered by Lemonade clip.
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Lemonade Insurance approached me to design a piece to promote the continuous Instagram artist collaboration. As the business is a content insurer and I was thinking of cute household items that are in trouble occurred to me. That's how the X-Files concept came to fruition.
The last winter, I was on lockdown watching all the x-files. Therefore, the idea of a classic alien abduction seemed obvious. However, all of the characters needed to be at the same place at the time of finalization in order to stop the animation loop in order for them to be actually abducted. This is when I had an idea of having the washing machine open as well as the single pink sock fly towards the UFO.
While modeling the UFO and giving it little legs, I realised how things could all get sucked into. The UFO has lost its sock and is retrieving it!
For me developing a fun story is best done by mixing various things that appear unrelated at first. Making something unplanned occur and give unanimate objects a personality by sticking funny faces onto their surfaces is what's most enjoyable to me!
The animation workflow
My process always begins with sketches of characters, and then a storyboard. I made the animation for Lemonade to convey the concept and timing. After that, I jump into Cinema 4D and model all my characters. Also, this is where I test out materials and make style frames.
After the animation is completed in Cinema 4D is done, I move to After effects for compositing and finishing touches. The light beam that is pink, as an example, can be done with After Effects.
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The sound effects, and working with Phill Brookes
It was the first job I did with a sound designernamed Philip Brookes, and he really rocked it! His work lifts the whole clip into the next level, and makes everything come together flawlessly! This was a fantastic task to complete, and I hope to create more of this one!
We've spoken to Phil about the process of creating sounds for The X-Files project. Listen to the full interview of Phil Brookes.
At the moment I'm learning new techniques for character rigging , and also how create beautiful textures using Cinema 4D and Redshift. I experiment with combining 2D animation and 3D and am excited to find out where my character design journey will take me in the future!
Tips for visual artists on how to change your career path
Some tips I can give to anyone wanting to change directions:
- Choose the method that fits your ideas best and learn about it! Moving design is a process that feels like you're required to learn everything in every program there is. However, that's not the case.
- Be serious about your oddness and do not minimize your weirdness. Your peculiarity is distinctive. Your voice, your style and creativity are unique.
- Embrace your ideas. Whatever is happening in your mind accept it, and then make your own!
We're impressed by Eva's visual art, her creative direction she's taking, as well as the change she made. Here, at CreativeMindClass we believe that creators are able to form paths like Play-Doh to make them gorgeous. We're excited to see ambitious ideas and courageous people succeed. We appreciate you telling your story, Eva!
Head to Instagram to see more 3D character animations and follow her future projects. There is a greater selection of her work on her website.
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